Tuesday, April 7, 2009

Freedom in the Virtual World

The discussions regarding the avatars in Alter Ego had a common thread of freedom. Remember, however, that positive freedom and negative freedom do exist. Freedom, as means of freedom of constraints, is understood in these situations. Online characters and avatars allow the owners to pursue anything that is possible in the virtual world. These actions include cyber sex, flying, interacting, and creating. These actions may not be possible for people in the real world. As it was said in class, the virtual would is makes things possible for the disabled in the real world. Those who are physically disabled in the real world are able to fly in the virtual. Those who have social disability can achieve equality in the virtual world. Does the virtual world provide a freedom as growth? The video shown about how many hours a day can be spent playing these games online may disprove freedom as growth. If this interaction with these games hinders this person’s interactions in the real world then freedom as growth is not achieved. However, some gamers are using these games in a way that can be freedom as growth. Lucy Winkett, a precentor, uses her avatar to spread the word of God. This is means, in a free culture, of distribution. Does freedom exist in the virtual world? Yes, its does and gamers have reaped the benefits of the freedom. Too much of a good thing can become a problem. Extreme cases should not generalize for the group. Freedom in the virtual world is possible and should be seen as positive for those who engage in it safely.

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